::Culture-Grrrl Power 
On ABC Newsradio today, I heard a report that women make up 41% of the gaming population. Women are attracted to games that revolve around simulations (The Sims) and world building type games. They make up a significantly smaller percentage of the revenue stream due to the fact that they tend to play one game for longer periods of time whereas guys will buy a game, play it for a short period of time then move onto the next.
Interesting initial observations:
- Women joining the ranks of the virtual world, living their lives through digital persona's using such games as The Sims and Secondlife.
- Women like to control their context, having detailed control over the environment they inhabit (does this have anything to do with what appears to be a genetic compulsion to want to dress their their men up a certain way? ;)
- Women tend to games that involve nurturing and creating rather than the more goal oriented, destructive nature of games generally associated with male players.
What effects will this have on emerging young women?
Labels: Culture, Rants, Technology